PM3.6 - Donkey Kong - Subaction - FinalStartR

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Stats

IASA: None
Hitboxes active: 1-46
Hitbox set 0 hits: 1
Subaction Index: 0x1f6

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-45

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Direct Hitlag Mult Shield Dmg Shieldable Freeze frame disable Shieldstun Hitlag Targets
0 0 3 0 30 100 150 Normal Unknown(136) false false 0 1 false false 3 0
0 1 12 0 30 80 361 Normal Unknown(48) false false 0 1 false true 7 0
0 2 12 0 30 80 361 Normal Unknown(48) false false 0 1 false true 7 0
0 3 11 110 30 100 361 Normal MagicZap true false 1 1 true true 6 6

Scripts

Main

  1. Goto(FinalStartL Main 0x1c430)

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(22.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(31.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -11.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(32.0)
  2. SoundEffect1(2708)

Other

  1. AsyncWait(11.0)
  2. ItemVisibility(false)
  3. AsyncWait(31.0)
  4. Rumble { unk1: 5, unk2: 0 }